This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/everything-apple-announced-this-week-iphone-17e-new-macbooks-m4-ipad-air-and-more-155617625.html?src=rss
Developer Wildlight Entertainment says that, even though Highguard reached 2 million players, the game will be shut down permanently on March 12th. That's less than two months after the game debuted on January 26th. "Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term," the studio explained.
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While it's easy to chalk up Highguard's failure to a shrinking appetite for live-service games or an inability to find an audience for the game's mix of competitive hero shooter and MOBA strategy mechanics, the reality is more complicated. The first hint that Highguard's launch might be troubled was the dearth of information or marketing shared about the game after its debut at the Game Awards. Wildlight Studios' staff was full of former Respawn employees who shadowdropped Apex Legends to great success, and Bloomberg reports Wildight's executives thought they could pull off something similar with Highguard. The difference is, little was known about Apex Legends until after it launched, while players had over a month to stew on the Highguard trailer and form all sorts of opinions.
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